You must be a subscriber to view the main content of this page. Please subscribe to an option that fits your needs and get access to core content! If you are already a subscriber just sign in below. If you have purchased a subscription via Offline payment, the content will be unlocked upon receiving your payment.
- y
Wild Life
- Vol. 3, no. 1
- 2018
- 05/06/2020
Abstract
Bio
References
PDF
Close
Wild Life is a series of augmented photographs of animals and insects placed in vacant, overgrown spaces in suburban Bangalore. Taken through mobile AR apps like Holo and Augment, these photographs (or screenshots) situate virtual bodies within the frame of the mobile camera – creating something in between a document and fiction. The work investigates these processes of augmentation, which enable 3D representations of things in the real/physical world to be projected back into physical space that are then photographed. The larger phenomenon of AR photography also complicates traditional notions of “immersive” media – forcing one to interact with their environments. This essay reflects on the implications of mobile AR photography on the image and the referent. Through a phenomenological reading of and immersion into popular uses of mobile AR (like the game Pokémon Go), the essay is an observation of the convoluted relationships evoked between augmented bodies, their environments and the screens on which they manifest.
- Keywords: digital image, documentary, mobile AR, photography, Pokémon Go
Anisha Baid is an artist and writer based in Bangalore, India. Her practice and research involve an investigation of pervasive technologies through an examination of their design, diversity of use, and their relationship with ideas from science fiction. Most recently, she has been researching the phenomenon of Text-to-Speech and machine generated voice. She is currently a student of Experimental Media Art at Srishti School of Art, Design, and Technology (Bangalore, India).
- Barthes, R., 1981. Camera Lucida: Reflections on Photography. Translated by R. Howard. New York: Hill and Wang.
- Husserl, E., 2005. Phantasy, Image Consciousness, and Memory (1898−1925). Dordrecht: Springer. https://doi.org/10.1007/1-4020-2642-0
- Kassab, E.S., 1991. “Paramount reality” in Schutz and Gurwitsch. Human Studies, 14(2–3), pp. 181–198. https://doi.org/10.1007/bf02205602
- Liberati, N., 2018. Phenomenology, Pokémon Go, and Other Augmented Reality Games. Human Studies, 41(2), pp. 211–232.
- Manovich, L., 2002. The Language of New Media. Cambridge MA: MIT Press.
- Manovich, L., 2010. The Poetics of Augmented Space. In: Mediatecture. Vienna: Springer.
PDF format files of individual essays are priced at 3.00EUR. If you are subscribed to Membrana Online, you may purchase PDF access to all content on our site: Membrana PDF
(Online subscription is required!)
BUY PDF: Anisha Baid: Wild Life – PDF
DOWNLOAD PDF:
Augmented wild life photography (through the apps) presents a unique experience equidistant between that of a zoo, wildlife documentary, and a videogame.
- Cover photo: Anisha Baid: Wild Life.
Reading time: 12 min.
Similar
- By Subject: augmented reality